
Self taught since 1981
2012 - 2017
My debut title featuring a raging dwarf.
Published on Apple Appstore, Google Play and Steam.
2020 - tbd
Dataminers is a blend between a logic puzzler and turn based game in a hacking setting.
Currently in development.
2021
A short point and click adventure game about a doctor in the midst of the plague.
Made in two weeks during the 105#Adventure-Game-Challenge
Rote Sonne - 2020
I developed the VR Meditation App Sunset Bay for Oculus Quest and Oculus Rift.
Serious Brothers - 2021
As an additional developer, I helped the Serious Brothers release the game and was responsible for developing the World Congress and Open Space addon.
MTV - 2019
Interactive augmented reality experience by MTV featuring a volumetric video performance of Yung Hurn.
XFilme Creative Pool GmbH - 2019
The game to the movie "Alfons Zitterbacke – Das Chaos ist zurück" by XFilme Creative Pool GmbH
MSA - The Safety Company - 2018
I developed software and built the hardware for this usb micoscope enhanced workbench solution in pellistor fabrication.
Python software running on a build of multiple Raspberry Pis in custom case.
TVSMILES GmbH - 2018
I developed several gamification concepts for the TVSMILES app.
Cebra GmbH - 2018
I created a realtime networked multiuser ar/vr prototype for exhibition planning.
Mad About Pandas - 2016
Forever Forest is a blend of exploration, survival and action rpg.
I helped jumpstart the project by providing the game framework of Runic Rampage and worked as a senior developer.
Astragon/Kunst-Stoff - 2014
TruckSim 16 is a truck driving simulation for mobile devices featuring seamless driving through europe.
I worked inhouse as a developer at Kunst-Stoff.